Tim Park is a fine artist, book and entertainment industry illustrator, and board game illustrator (with some board game designs of his own in the works.)

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Tim Park




20 Jun 2011-

Bios Megafauna went to the printers, sporting my painting as well as my logo on the cover:
 
    
Some recent work I've done for Phil Eklund's Sierra Madre Games company's new game, BIOS: Megafauna, the upcoming revision of the classic American Megafauna.  Some location artwork for the game board and the logo and graphic design for the cover (sadly, my painting didn't make the cover, though I might post my proposed art here.)  I will also be helping with some of the other art as needed, though Phil does most of his own graphics.

This is the first in a new branding of his games, and Megafauna will be followed by a prequel game, BIOS: Genesis, which I will also have a hand in bringing to fruition.

Hopefully down the line we can get other classics back in print (Origins, Insecta, etc.)






 
         


The standee sign I did for the Boston Maritime Museum a while back got budgeted into a placard-type sign, too bad.  Here is the new version. These are rules for a play ship with working rigging.  I did this at the request of maritime author James L. Nelson.  It was great fun to be able to work on something related to my love of tall ships.
 
    
Prototyping continues for a few of my games.  Pictured here is the as-yet-unthemed base board for one of the TWO time travel games I am working on.  The spaces on the board will represent different areas and the rows will represent the same areas through time.  Players will vie for domination in the present by manipulating the past, or by engaging in direct conflict anywhere along the line.  Tentatively titled Time, Space, & Bullets, but since my other time travel game has an adventure theme I am considering making this more funky, giving it a lightly comedic theme.

Early versions of the rules created catastrophic waves of fiddliness downstream, so was backburnered for a less abstracted game.
  
   
Cardback image, sample card front (from one of the decks) and some tiles from a print and play game contest entry I worked on recently on boardgamegeek.com.

The game's entry can be found here.

 More details to come.
 
 
 



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