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Shields Up! It looks like the first game people are going to see from me is a space combat game I have been working on, tentatively titled Shields Up! Players use sub-boards representing spacecraft, which are represented by a ship token on a variable map of planets and empty space. Planets are dealt two cards, either a mission or event card and a component card, which is a system upgrade or new ship that players can purchase. ![]() Ships have different speeds, power capabilities, and cargo and upgrade capacities. Players may purchase new components to add weapons, more cargo space, more efficient reactors or shields as they travel, and must complete missions (or attack other players) to get the resources to buy those components with. While it is likely to be prohibitively expensive to do, it is currently possible in the rules to buy additional ships instead of selling your current ship to help pay for another. Fame is gained by completing missions and defeating other vessels or by collecting or surviving events, and victory is determined by Fame earned. We are in the database at Boardgamegeek.com: http://www.boardgamegeek.com/boardgame/72286/shields-up Keep an eye out here or on this page at the Geek, we will be making this game available for a limited time as a print and play for playtesting, and you will need twenty or so cubes or other tokens in various colors, so perhaps start gathering them together (I scavenged the prototype cubes from a 1968 Risk box.) The rules call for blue cubes (cargo and money, 10 per ship), red cubes (speed, 6 per ship), green cubes (shields, 6 per ship), yellow cubes (energy, 20 per ship), and black cubes (damage, 20 per ship should suffice, though it might be possible to need more.) ![]() |
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